Systems
I design systems to reduce cognitive load, enforce clarity, and make execution repeatable.
PRINCIPLES
- Clarity beats cleverness.
- Structure removes the need for motivation.
- Every system should fail gracefully.
- If it can’t be maintained, it’s not finished.
SYSTEM TYPES I BUILD
- Personal Operating Systems — scalable frameworks for goals, habits, and knowledge.
- Interface Systems — reusable UI patterns focused on readability and flow.
- Creative Workflows — structures that enable experimentation without chaos.
- Automation & Tooling — small tools that remove repetitive decisions.
HOW I APPROACH PROBLEMS
- Identify constraints before proposing solutions.
- Separate signal from noise early.
- Design for iteration, not perfection.
- Prefer composable parts over monoliths.